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What is 8 bit game color?

In the early days of video games, graphics were extremely limited by technology. Early game consoles like the Atari 2600 could only display a few colors and simple blocky shapes. Despite these limitations, game developers managed to create engaging gaming experiences by carefully selecting color palettes that made the most of what little they had to work with.

The Origins of 8-Bit Color

The earliest home video game consoles could display games in black and white or with simple color accents. But in 1978, the Atari 2600 introduced the ability to display games with up to 128 colors through a process called NTSC artifact coloring. This allowed for more detailed and vibrant visuals than earlier consoles.

The Atari 2600 generated its display from a bank of 128 available colors. But it could only show a limited subset of those colors at once. Game designers had to carefully pick color combinations that would look good together on screen.

The NTSC television standard at the time provided the framework for choosing these color palettes. It defined a limited set of available hues that could be displayed on TV screens. Game designers worked within this restricted NTSC color palette to select their game colors.

What is a Bit?

A bit is the smallest unit of information used in computing and digital communications. A bit can have the value of 1 or 0. The term “8-bit” refers to systems that use 8 bits as the basic unit of information.

In early game systems, the number of bits used affected the number of colors that could be displayed. The more bits available, the more color combinations were possible:

  • 1-bit: Black and white (2 colors)
  • 2-bit: 4 colors
  • 4-bit: 16 colors
  • 8-bit: 256 colors

So an 8-bit game console like the NES was capable of displaying up to 256 different colors, by combining the possible values of those 8 bits. This allowed for more complex and colorful graphics compared to earlier systems.

The 8-Bit Color Palette

The standard 8-bit palette consists of 256 different colors. On the original NES hardware, these colors were chosen from the colors available in the NTSC television standard.

Some key aspects of the 8-bit NES palette:

  • 16 shades of blue
  • 16 shades of red
  • No pure black or white – instead dark gray and light gray are used
  • Lots of shades of green, including light, medium and dark variants
  • Vibrant primaries and secondaries

Here is an example of the 8-bit color palette:


Game developers had to pick from these colors when designing graphics and sprites for NES games. Careful selection of colors from the available palette was essential for creating attractive game visuals.

Color Restrictions and Limitations

Working with the limited 8-bit NES palette presented some key restrictions:

  • Limited number of colors – With only 256 colors, not every desired hue could be represented. Color choices were restricted.
  • No true black or white – The NES could not show pure black or white. Dark gray and light gray were used instead as the extremes.
  • Color blending not available – On modern systems colors can be blended smoothly. But on NES hardware color changes were abrupt since blending was not possible.
  • Clashing colors – Choosing the wrong color combinations could result in visual clashes or colors that vibrated or distracted.

Game developers overcame these limitations by:

  • Strategic use of color to emphasize sprites and game elements
  • Interesting use of light and shadows to add visual depth
  • Creative re-use and limiting of colors across screen regions
  • Testing palettes extensively on real hardware

Key Aspects of 8-Bit Game Color

Despite the restrictions of 8-bit color palettes, skilled game artists and developers were able to use color strategically to bring Nintendo games to life. Here are some key aspects of color use in 8-bit games:

Vibrant Primaries

The NES palette had rich, saturated primaries including vibrant reds, greens and blues. These striking colors were used to emphasize main characters, titles, HUDs and other key elements.

High Contrast

With no true black or white available, designers relied on high contrast between light and dark colors. Lighter backgrounds helped darker sprite colors pop out.

Color Coding

Groups of related game elements were often color-coded, such as enemies or collectible items. This color association helped players quickly parse the visuals.

Dithering and Patterns

Since the NES could not blend colors, dithering patterns and textures were used to simulate shading or intermediate hues.

Re-using Colors

The limited palette forced economical re-use of colors across screen regions. But this also created visual harmony.

Color Clash Avoidance

Problematic color combinations that vibrated or clashed had to be avoided. Extensive testing was needed to choose harmonious palettes.

Notable Examples of 8-Bit Game Color

Here are some classic NES games that demonstrate excellent and strategic use of the 8-bit color palette:

Super Mario Bros.

Mario and Luigi sprites pop against the black background thanks to bright red, green and blue colors. Enemy Koopa Troopas are recognizable by their red and green shells.

The Legend of Zelda

A mostly golden brown palette establishes an adventurous atmosphere. Blue items and doors contrast well against the warm background colors.

Mega Man 2

Mega Man himself is created using vibrant blues contrasted with yellow and orange accents. Enemy robots come in bright reds, greens, and purples.

Kirby’s Adventure

Soft pastel shades of pink, blue, and mint green establish a cute, bubbly mood. Kirby pops in bright pink against the multi-colored backgrounds.

Later Evolution of Game Color

As gaming technology improved, designers gained access to larger color palettes and eventually full 24-bit true color. This evolution enabled more realistic and nuanced game visuals.

Some key advancements included:

  • 16-bit consoles – The Super Nintendo and Sega Genesis provided 16-bit color for 32,768 possible colors.
  • 24-bit (true color) – Later consoles like the Sony PlayStation could display 16 million colors, like computer displays.
  • High color depth – Modern games now use 24-bit or higher color for incredibly realistic visuals.
  • Color blending – Hardware support for dithering and color blending produced smoother gradients.

But despite the leap in fidelity and options, the striking color palettes of 8-bit games have an enduring nostalgic appeal.

The Legacy of 8-Bit Game Color

Early game designers were forced to be extremely creative when working with the limited NES color palette. But this spurred amazing innovation and led to highly memorable visual styles.

The legacy of 8-bit game color includes:

  • Iconic game franchises recognizable by their color palettes
  • Proving artsy visuals could be achieved with technology constraints
  • Retro throwback games that evoke 8-bit pixel art style
  • Collective nostalgia for the early eras of gaming

The striking color palettes of 8-bit games left a lasting imprint on gamers. They remain an inspiration for indie game developers aiming to recapture the classic gaming feel.


8-bit games made the most of primitive color palettes and low pixel resolution to deliver memorable gaming experiences. Skilled use of color contrast, vibrant hues, dithering, and palette restrictions gave 8-bit graphics a distinctive visual style.

The limitations forced ingenious solutions and established iconic game franchises recognized by their color palettes. Even as technology evolved, 8-bit color palettes remain an inspiration and a nostalgic glimpse into gaming’s past.