Skip to Content

How do you color objects in solid mode in blender?


Changing the color of objects is one of the most basic and essential tasks when working in Blender. When objects are created, they default to a gray color. In order to give your models, assets, and scenes more visual interest, you need to know how to properly apply color.

There are several different color modes available in Blender. The most commonly used modes are Solid and Material. Solid mode allows you to directly color an object with a single uniform tint. The Material mode offers more advanced options like textures and shaders, but can be more complex to work with.

As a beginner, it’s best to start with Solid mode. This will teach you the basics of coloring in Blender before you move on to more sophisticated techniques. Here’s what you need to know about working with color in Solid mode in Blender:

What is Solid Mode?

The Solid mode in Blender is used to apply simple, uniform color to objects. In Solid mode, the entire object will be shaded with one color, including all faces, edges, and vertices. The color is applied directly to the object – there are no textures, materials, or lighting effects involved.

Some key properties of Solid mode:

  • Color is uniform across the entire object.
  • Only basic color can be used – no complex shading or lighting.
  • Great for quickly visualizing models with basic color.
  • No need to deal with complex materials or texture setup.
  • Easy to use and ideal for beginners.

The simplicity of Solid mode makes it perfect for mockups, simple illustrations, prototypes, and any situation where you want quick and basic color without dealing with materials.

How to Enter Solid Mode

To use Solid mode in Blender, you first need to enter the Solid Shading mode. Here are the steps:

  1. Select the object you want to color.
  2. In the Properties Editor, go to the Object Data tab.
  3. Under Display, change the Shading setting from Material to Solid.

This will now display your object in simple Solid Shading mode, ready for you to apply basic colors.

Coloring in Solid Mode

Once you have entered Solid Shading mode, coloring an object is very straightforward. Here is the process:

  1. With your object selected, go to the Material Properties tab.
  2. Change the Color option to the hue you want.
  3. You can use RGB sliders or HEX values to set the exact color needed.
  4. The color will immediately update on your object.
  5. Repeat for any other objects you want to color.

And that’s all there is to it! You can now quickly color your objects to get a solid, uniform look.

Tips for Working with Solid Colors

Here are some tips to keep in mind when using Solid mode in Blender:

  • Use simple colors and avoid complex shading – Solid mode is for basic, uniform tints.
  • Add color variety to help distinguish separate objects.
  • Darker colors may appear too shaded – use mid to light tones.
  • Adjust ambient lighting to improve the look of Solid colors.
  • For more advanced effects, switch to Material or Rendered mode.

Advantages of Solid Mode

Here are some of the benefits of using Solid mode:

  • Simplicity – No need to deal with complex materials or textures.
  • Speed – Apply basic colors very quickly.
  • Performance – Very fast and efficient for basic color work.
  • Concepting – Great for mockups, prototypes, and visualization.
  • Distinction – Easy way to tell objects apart with different colors.

For any workflow where basic color is sufficient, Solid mode can save time and keep things simple.

Disadvantages of Solid Mode

Solid mode does have some limitations:

  • Simplistic look – Does not have realistic material appearances.
  • Flat shading – No gradients or color variance.
  • Primitive textures – Cannot apply complex procedural or image textures.
  • No advanced effects – Limitations for complex materials and rendering.
  • Lighting issues – Does not interact properly with lighting.

For professional renders and models, the simple Solid mode often won’t be enough. Materials, textures, and lighting effects may be required.

When to Use Solid vs. Material Mode

So when should you use Solid or Material modes in Blender? Here are some guidelines:

Use Solid mode when:

  • You need only basic color for concepting or prototyping.
  • Visual distinction between objects is more important than realism.
  • You want to work faster with simple shading.
  • Realistic materials, textures, and lighting are not required.

Use Material mode when:

  • Realistic shading and lighting is needed.
  • You want to use complex procedural/image textures.
  • Accuracy is important for final renders.
  • You need advanced material properties and effects.

Consider what is more important for your project – speed and simplicity or realism and accuracy. That will determine whether Solid mode or Material mode is appropriate.

Other Color Settings in Blender

In addition to Solid and Material modes, Blender offers a few other ways to apply color:

  • Vertex Paint – Color on vertices for blending colors across faces.
  • Texture Paint – Paint color directly on model surface.
  • Freestyle – Create line and stroke style renders.
  • Camera View – Apply color and effects in camera viewport.

These can provide more flexibility and options beyond basic Solid or Material modes. They work in different ways and are useful for different goals.


Learning how to properly color objects in Blender is an essential skill. The Solid Shading mode offers a quick and easy way to add basic, uniform color. Simply enter Solid mode, select an object, choose a color, and apply it. Keep in mind the limitations of Solid mode and aim for simplicity. When more advanced materials and textures are needed, Material mode can provide greater realism. But for prototyping and concepting, nothing beats the simplicity and performance of Solid mode coloring for basic colored objects in Blender.

Frequently Asked Questions

What is the difference between Solid and Material modes in Blender?

Solid mode applies a simple, uniform color across the entire object with no texturing. Material mode enables complex shading, textures, and effects for more realism.

Can you use images or textures in Solid mode?

No, Solid mode is limited to flat, uniform colors. For textures or images, you need to use Material mode.

Is Solid mode good for rendering final images?

Usually not – the simple shading and lack of texturing limits realism. Solid mode is better for prototyping and concepting early in the design process.

Can multiple colors be used on a single object in Solid mode?

No, each object in Solid mode is limited to just one uniform color. For multi-color objects, you will need to look at other options like Vertex Painting.

Does Solid mode work with lighting?

Not very well. Since lighting and shading can’t be adjusted, Solid mode isn’t ideal for scenes where lighting is important. Material or Rendered modes would work better.

Can you animate objects and models colored in Solid mode?

Yes! Solid shading works fine for animated objects. The colors will remain uniformly applied during animation.

How do you get more realistic coloring in Blender?

For realism, you’ll need to use Material mode. Here you can create complex materials with shaders and textures that interact properly with lighting. This takes more work but delivers far more realism.